[][src]Struct glamour::Renderer

pub struct Renderer { /* fields omitted */ }

Implementations

impl Renderer[src]

pub fn new(resolution: (u32, u32), max_cubes: usize, max_lights: usize) -> Self[src]

pub fn deferred(&self) -> bool[src]

pub fn set_deferred(&mut self, val: bool)[src]

pub fn cube_shader(&self) -> &ShaderProgram[src]

pub fn clear(&self)[src]

pub fn resize(&mut self, width: u32, height: u32)[src]

pub fn handle_event(&mut self, event: &Event<'_, ()>)[src]

pub fn begin_draw(&self, camera: &Camera)[src]

pub fn end_draw(&mut self)[src]

pub fn set_vert_trans(vertices: &mut Vec<VertTrans>, transforms: &[Transform])[src]

pub fn set_vert_trans2(vertices: &mut Vec<VertTrans>, transforms: &[Transform])[src]

👎 Deprecated

pub fn set_cubes(&mut self, transforms: &[Transform])[src]

pub fn set_lights(&mut self, transforms: &[Transform])[src]

pub fn draw_quad(&mut self, _transform: &Transform)[src]

pub fn draw_triangle(&mut self, _transform: &Transform)[src]

Auto Trait Implementations

impl RefUnwindSafe for Renderer

impl Send for Renderer

impl Sync for Renderer

impl Unpin for Renderer

impl UnwindSafe for Renderer

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,