[][src]Struct glamour::ShaderProgram

pub struct ShaderProgram { /* fields omitted */ }

Implementations

impl ShaderProgram[src]

pub fn bind(&self)[src]

pub fn unbind(&self)[src]

pub fn set_int(&self, name: &str, value: i32)[src]

pub fn set_float3(&self, name: &str, value: &Vec3)[src]

pub fn set_float4(&self, name: &str, value: &Vec4)[src]

pub fn set_mat4(&self, name: &str, value: &Mat4)[src]

Trait Implementations

impl Drop for ShaderProgram[src]

Auto Trait Implementations

impl RefUnwindSafe for ShaderProgram

impl Send for ShaderProgram

impl Sync for ShaderProgram

impl Unpin for ShaderProgram

impl UnwindSafe for ShaderProgram

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,