# Renderer 🚧

Details on the rendering pipeline, how OpenGL is used, and performance metrics. use lots of pictures here, it's the main visual element.

# Pipeline

# Overview

Sandbox

Figure 2: Running the application results in the scene above . A bunch of rotating cubes, with lights travelling around the world.

Rendering Pipeline

Figure 3: The general rendering pipeline. Draw Entities is where the difference between forward and deferred is managed.

  • diagram of the rendering pipeline
  • diagram of data structures of renderer and SandboxLayer

# Forward

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# Deferred

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# OpenGL

abstracting OpenGL and error handling, gl_call.

# MVP Transforms

# Transform

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# Camera

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# Shaders

# Shader Builder

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# Forward

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# Deferred

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# Vertex Arrays

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# Meshes

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# Textures

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Last Updated: 10/31/2020, 5:02:02 AM