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pub struct Texture {
id: u32,
}
impl Texture {
pub fn new(file_path: &std::path::Path) -> Self {
let image = image::open(file_path).unwrap();
let image_buf = image.flipv().into_rgb();
let (width, height) = image_buf.dimensions();
let mut id = 0;
gl_call!(gl::GenTextures(1, &mut id));
gl_call!(gl::BindTexture(gl::TEXTURE_2D, id));
gl_call!(gl::TexParameteri(
gl::TEXTURE_2D,
gl::TEXTURE_WRAP_S,
gl::REPEAT as gl::types::GLint
));
gl_call!(gl::TexParameteri(
gl::TEXTURE_2D,
gl::TEXTURE_WRAP_T,
gl::REPEAT as gl::types::GLint
));
gl_call!(gl::TexParameteri(
gl::TEXTURE_2D,
gl::TEXTURE_MIN_FILTER,
gl::LINEAR as gl::types::GLint
));
gl_call!(gl::TexParameteri(
gl::TEXTURE_2D,
gl::TEXTURE_MAG_FILTER,
gl::LINEAR as gl::types::GLint
));
gl_call!(gl::TexImage2D(
gl::TEXTURE_2D,
0,
gl::RGB as gl::types::GLint,
width as gl::types::GLint,
height as gl::types::GLint,
0,
gl::RGB,
gl::UNSIGNED_BYTE,
image_buf.as_ptr() as *const gl::types::GLvoid
));
gl_call!(gl::GenerateMipmap(gl::TEXTURE_2D));
gl_call!(gl::BindTexture(gl::TEXTURE_2D, 0));
Texture { id }
}
pub fn bind(&self) {
gl_call!(gl::ActiveTexture(gl::TEXTURE0));
gl_call!(gl::BindTexture(gl::TEXTURE_2D, self.id));
}
pub fn unbind(&self) {
gl_call!(gl::ActiveTexture(gl::TEXTURE0));
gl_call!(gl::BindTexture(gl::TEXTURE_2D, 0));
}
}
impl Drop for Texture {
fn drop(&mut self) {
gl_call!(gl::DeleteTextures(1, &self.id));
}
}